![]() ![]() (Be warned: spoilers for Code Vein abound.) What “Anime Dark Souls” Really Means ![]() Finally, I explore how we can view Code Vein as a blueprint for a new way of telling stories about the ethics of players and video-game worlds. After that, I step back to examine how the blend of elements from Dark Souls, JRPGs, and vampire stories unexpectedly managed to trick the player into taking on the role of metaphysical vampire without even realizing it. Then, I show how the game presents Cruz Silva as its main antagonist-and how she ultimately functions as a mirror to reveal the vampiric nature of the player as the true antagonist. I begin by articulating precisely what features of Code Vein come from Dark Souls, JRPGs, and vampire stories. While this horror may seem bizarre and niche at first glance, I ultimately argue that this increasingly common model for video-game storytelling may hold the key to further innovation in players’ relationships to the worlds and stories of games. More precisely, I want to show you that by setting up a point-by-point analogy between the player and Cruz Silva, the game’s apparent main antagonist, the game frames the player as a kind of metaphysical vampire: a horrifying entity that parasitically engages with the world of a video game, sustaining the world for her own sake rather than the sake of the characters within the world. I want to convince you that true horror Code Vein is you, the player. ![]() Yet what seems at first glance to be a random mix of concepts empowers Code Vein to present a challenging, horrifying image of what it means for a player to invest herself in games that treat the very characters she’s meant to care about as pawns rather than intrinsically valuable individuals. Ĭode Vein is an ambitious artwork that I worry many have overlooked because of its apparent mishmash of various genres: it blended the punishing, death-oriented gameplay of Dark Souls with the rich character focus of Japanese role-playing games (JRPGs) and added a vampire motif for good measure. Great horror makes the familiar monstrous, and in a video game, nothing is more familiar than the person behind the controller. A Comprehensive Theory of Majora’s Mask.You’ll also have to save every boss all in a single playthrough - you can’t just save the ones you missed in NG+ or you won’t get the best ending. If you’re in a rush, you can easily miss this true ending. That means you have to carefully explore every area before defeating the boss. You have to save every Successor in the game. That will save the Successor, freeing them from stone. Collect all the Vestiges, then give them all to the NPC that looks like Io. ![]() There are special memories called Vestiges - you need to find all of the boss’s vestiges before defeating them in battle. To save the Successors, you need to thoroughly search the areas before their boss fights. To unlock the ‘Dwellers’ ending, which is both the good ending and the true ending, you need to avoid letting any of the Successor bosses turn into stone. How To Get The True Ending | No Spoilers ‘Dwellers’ Guide Code Vein: How To Beat Cannoneer & Blade Bearer, The Hardest Boss Duo In The Game.Code Vein: All The Best Items To Give To Your Favorite NPCs | Gift-Giving Guide. ![]()
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